We Should Never Settle on What 'Game of the Year' Signifies

The challenge of uncovering new games remains the video game industry's biggest ongoing concern. Even in worrisome era of company mergers, rising profit expectations, labor perils, broad adoption of artificial intelligence, platform turmoil, shifting audience preferences, hope often comes back to the mysterious power of "making an impact."

That's why my interest has grown in "honors" like never before.

With only a few weeks left in 2025, we're completely in Game of the Year period, a period where the minority of gamers not experiencing identical multiple free-to-play action games every week play through their unplayed games, discuss the craft, and understand that they as well won't get everything. We'll see detailed best-of lists, and we'll get "you overlooked!" reactions to these rankings. A gamer consensus-ish chosen by media, influencers, and fans will be announced at annual gaming ceremony. (Industry artisans vote the following year at the DICE Awards and GDC Awards.)

This entire sanctification serves as entertainment — there are no right or wrong selections when discussing the top games of 2025 — but the importance appear more substantial. Any vote cast for a "annual best", either for the major main award or "Excellent Puzzle Experience" in community-selected honors, provides chance for a breakthrough moment. A mid-sized adventure that flew under the radar at debut might unexpectedly find new life by rubbing shoulders with higher-profile (meaning heavily marketed) blockbuster games. Once the previous year's Neva was included in consideration for a Game Award, It's certain definitely that numerous people immediately sought to see a review of Neva.

Traditionally, the GOTY machine has created little room for the diversity of releases launched each year. The hurdle to address to evaluate all appears like climbing Everest; about eighteen thousand releases came out on digital platform in last year, while just 74 titles — from latest titles and live service titles to smartphone and VR platform-specific titles — were included across industry event finalists. While mainstream appeal, discussion, and platform discoverability determine what players experience each year, there's simply impossible for the framework of honors to adequately recognize twelve months of games. However, there's room for progress, provided we recognize its significance.

The Familiar Pattern of Annual Honors

Recently, a long-running ceremony, among interactive entertainment's oldest awards ceremonies, announced its nominees. Even though the decision for GOTY main category happens early next month, it's possible to notice the trend: This year's list made room for deserving candidates — blockbuster games that have earned acclaim for polish and scale, successful independent games celebrated with major-studio excitement — but across numerous of award types, there's a obvious concentration of repeat names. Across the incredible diversity of visual style and play styles, excellent graphics category allows inclusion for multiple exploration-focused titles set in ancient Japan: Ghost of Yōtei and Assassin's Creed Shadows.

"Were I designing a future Game of the Year in a lab," an observer noted in online commentary I'm still amused by, "it would be a PlayStation exploration role-playing game with mixed gameplay mechanics, character interactions, and luck-based roguelite progression that incorporates gambling mechanics and includes light city sim base building."

Award selections, in all of organized and informal iterations, has grown predictable. Years of candidates and victors has established a template for the sort of high-quality 30-plus-hour experience can score award consideration. Exist games that never break into top honors or even "significant" creative honors like Creative Vision or Narrative, typically due to creative approaches and unusual systems. The majority of titles published in a year are expected to be limited into specific classifications.

Specific Examples

Hypothetical: Will Sonic Racing: Crossworlds, a game with a Metacritic score marginally shy of Death Stranding 2 and Ghosts of Yōtei, achieve main selection of The Game Awards' Game of the Year competition? Or perhaps consideration for best soundtrack (since the soundtrack stands out and warrants honor)? Doubtful. Best Racing Game? Certainly.

How good does Street Fighter 6 need to be to receive top honor appreciation? Will judges evaluate distinct acting in Baby Steps, The Alters, or The Drifter and see the best acting of this year lacking major publisher polish? Can Despelote's brief play time have "sufficient" narrative to deserve a (earned) Excellent Writing award? (Also, should The Game Awards benefit from Excellent Non-Fiction award?)

Repetition in preferences over multiple seasons — within press, on the fan level — reveals a method more biased toward a specific extended style of game, or indies that generated enough of impact to check the box. Not great for a sector where discovery is paramount.

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Arthur Martinez
Arthur Martinez

A passionate artisan and fashion enthusiast dedicated to creating and curating unique accessories that inspire confidence and style.